QSMM, also known as the QSMM State Machine Model, is a C/C++ based framework that can help users develop non-deterministic intelligent state models and systems with spur-driven behavior.
QSMM was created in order to provide means to implement spur-driven behavior of a system and includes low-level functions for generating optimal actions by the system and high-level functions for building multi-node models.
A node can choose optimal actions based on current node state that either is set manually by your program or is identified automatically by the framework.
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In traditional state machines, each state is represented by an enumeration type which does not reflect the real state of the system. Additionally, a state machine does not allow other states to be learned over time, making it difficult to capture non-deterministic behavior.
The QSMM framework allows programmers to specify state based on any relevant attribute of the entity and adds a new state type called the state machine that represents the system as a hierarchical structure. The framework also supports the notion of state transitions between multiple states. Each state has a dynamic set of variables that can be used to store information about the system.
QSMM is also capable of learning and storing a state model to make it more intelligent, which can greatly increase the efficiency of the system.
In a nutshell, QSMM is a C/C++ based framework that allows programmers to build state machines quickly and easily.
A state machine is represented as an object that has multiple nodes. Each node has a number of properties that can be used to identify and represent the state of the node.
Nodes have a parent property that can be used to indicate the parent node and a number of child nodes. Nodes can represent any type of state that can be described by QSMM. Transitions between states occur when the entity is presented with a state transition query.
The interface for building the state machine includes functions for setting the initial state, setting transitions and storing the state machine. A useful component is the state machine learner, which can be used to learn models for future analysis of the system without having to redo the analysis.
The framework supports the ability to read and store the state machine model into a file or database system. It also supports the ability to produce deterministic outputs based on the state machine and run the system using the model.
The QSMM framework allows the programmer to define a non-deterministic state machine. A state machine model is composed of multiple state machine objects, each representing a distinct state. Transitions between states occur when the entity is presented with a state transition query.
The QSMM framework also supports state machine learning. A state machine can learn and store models that can be used to predict system behavior. It can also adapt the state machine to the current state of the environment.
QSMM is
QSMM (Updated 2022)
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QSMM is a “state machine model” to describe non-deterministic system behavior that is generated by some inputs. It is inspired by the state machines used in electronic digital circuits and should help you analyze non-deterministic system behavior.
The behavior of a non-deterministic system is described by the state space of the system.
QSMM is a framework to help you analyze and simulate the behavior of a system.
QSMM simulates a non-deterministic system with the help of “spur-driving” mechanism. The non-determinism comes from the fact that you have to build the system state space and input transition matrix, and you can only have those parameters as your input.
QSMM provides low-level functions for generating the optimal actions for you based on the current node state.
The high-level functions are for building multi-node models with QSMM. QSMM can help you simulate the system behavior with multi-node models.
QSMM is designed to provide the optimal states for states and inputs using the graph isomorphism algorithm. Therefore, you don’t need to set the states and inputs explicitly.
QSMM has two main components:
1) QSMM Node: QSMM Node is a basic block for analysis and generation of optimal actions.
2) QSMM Model: QSMM Model is a module that encapsulates QSMM Node. It is designed to allow you to build QSMM Model(s).
You build a QSMM Model by using QSMM Model’s functions: Create Node(s), Connect Nodes, Set Current Node State and Set Input States.
You can build QSMM Node either by using QSMM Node’s functions: AddNode, MergeNodes, AddEdge, AddInput and ConnectNode.
A:
I have used the QSMM framework for the past two years at ICIST. It is a useful tool, but I haven’t really seen it used in practice by others. The big lesson I have learned is that a good state machine design is possible even if one is not writing a formal SM. The QSMM framework basically eliminates all the formal SM design tasks. It is used for making the analysis of a non-deterministic system more efficient. I recommend this webinar that should give you an overview.
So to address a few comments made in last week’
What’s New In?
QSMM is a framework for constructing an intelligent state machine with non-deterministic behavior, in which a state machine starts to execute non-deterministic actions.
A state machine is a type of software program that helps define the behavior of an autonomous system. In this case, the behaviour is understood as the non-deterministic changes of state of an intelligent system.
There are two different approaches to modeling this behaviour. In the first approach, a machine state can only be switched between discrete states. These discrete states are usually connected with simple rules. In the second approach, a state machine has the ability to execute an arbitrary number of actions while being in a state. For that reason, the state of a machine changes with every state switch. The two approaches are known as discrete state machine and probabilistic state machine.
What do you mean by probabilistic state machine?
The QSMM is a probabilistic state machine framework for discrete system development. You can use it in combination with external tools such as MATLAB/Octave/SCILAB, R or Matlab/Octave/R.
Why do we need such a framework?
This framework was created as an attempt to implement a state machine framework that is based on the idea of constructing non-deterministic intelligent behaviour.
How do I use it?
This framework is completely procedural in nature. This means that the user has to write a set of high-level functions and low-level functions.
The high-level functions have to be implemented for each node (composed of rules). The low-level functions are to generate the actions to be executed and the state to be changed.
The node models must be implemented in the following way:
A high-level function is called when the internal node is activated.
The function must return an action vector (with a number of action to be executed) and a new node state. The return values can be anything depending on the node.
An example of an implementation:
typedef unsigned int nodeState; // state of a node (0..3)
typedef vector action; // action vector of a node
typedef map actionMap; // actionMap of a node
typedef vector actionList; // list of actions to be executed
actionMap* ActionMap; // map of actionMap
nodeState currentState; // current state of a node
int numberOfState; // number of states of a node
actionList* actions; // list of actions to
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System Requirements For QSMM:
OS: Windows 7/8/10/11/Vista
Processor: 1.8 GHz or higher
RAM: 1GB or higher
HDD: 1GB or higher
Video Card: NVIDIA Geforce GTX 650/ Radeon HD 6750 or higher
Networking: Broadband Internet connection
Resolution: 1080p or higher
Copyright : VTB
Note :
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